Cadburry ScriptsCadburry Scripts

Exports

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This page documents the available exports provided by the cad-carry resource. These exports allow interaction with player carrying, trunk handling, and seat placement functionality.

Player State Checks

You can directly access the following player state flags using the LocalPlayer.state object:

State Property

Description

LocalPlayer.state.carrying

Returns true if you are currently carrying another player.

LocalPlayer.state.carried

Returns true if you are currently being carried by another player.

LocalPlayer.state.intrunk

Returns true if you are inside a vehicle trunk.


Carrying Functions

CarryPerson

Triggers the carry action on the nearest player.

lua
exports['cad-carry']:CarryPerson()

CancelCarry

Cancels any ongoing carry interaction, whether you are carrying or being carried.

lua
exports['cad-carry']:CancelCarry()

Trunk Interactions

GetInTrunk

Allows the player to get inside the specified vehicle's trunk.

lua
exports['cad-carry']:GetInTrunk(vehicleEntity)
  • Parameters:

    • vehicleEntity β€” the target vehicle entity object.


LeaveTrunk

Allows the player to exit the trunk of the specified vehicle.

lua
exports['cad-carry']:LeaveTrunk(vehicleEntity)
  • Parameters:

    • vehicleEntity β€” the target vehicle entity object.


PutInTrunk

Puts the closest player into the trunk of the specified vehicle.

lua
exports['cad-carry']:PutInTrunk(vehicleEntity)
  • Parameters:

    • vehicleEntity β€” the target vehicle entity object.


RemoveTrunk

Removes a player from the trunk of the specified vehicle.

lua
exports['cad-carry']:RemoveTrunk(vehicleEntity)
  • Parameters:

    • vehicleEntity β€” the target vehicle entity object.


Seat Interactions

PutInClosestSeat

Puts the closest player into the nearest available seat in the given vehicle.

lua
exports['cad-carry']:PutInClosestSeat(vehicleEntity)
  • Parameters:

    • vehicleEntity β€” the target vehicle entity object.


RemoveSeat

Removes a player from a nearby seat.

lua
exports['cad-carry']:RemoveSeat()

Notes

  • Ensure the player is within valid range to perform these interactions.

  • Always validate the vehicleEntity before using it in trunk/seat functions to avoid errors.

  • Trunk and seat interactions may be restricted based on server-side logic (permissions, roles, etc).

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