# 🧑 Character system

## **Description**

Complete identity, character selection and spawn system for FiveM, with a built in appearance editor and loading screen. Framework agnostic, with every integration detected automatically at runtime.

## **Preview**

> [!NOTE]
> Preview has been removed temporally and will updated with a new video once the ui has been redesigned.

## **Features**

- Cinematic character selection with custom scenes, per slot ped placement, camera framing and idle animations. Build your own scenes in game with `/scenebuilder`.
- Character creation with configurable nationalities, name validation and job coloured badges. Optional animated intro sequence and character deletion.
- Character slots with permanent per identifier overrides, temporary slots with expiry, Discord role based slots and admin commands.
- Spawn menu with categorised locations, per job restrictions, last location spawning and an anti combat log timer.
- Spawn effects with post FX, sound and a particle burst.
- Built in appearance editor covering clothing, barber, tattoo and plastic surgeon, with store zones, outfits, blacklists, pricing and thumbnail previews for every drawable.
- Optional themed loading screen with slideshow, social links and a music player shared with the character screen.
- Discord webhook or ox\_lib logging.
- Localised UI (English, Spanish, French) built in React with editable source included.

## **Compatibility**

- Frameworks: qbx\_core, qb-core, ESX
- Clothing: illenium-appearance, bl\_appearance, crm-appearance, dx\_clothing, karma\_clothing, onex-creation, qb-clothing, rcore\_clothing, tgiann-clothing, skinchanger, esx\_skin
- Inventory: ox\_inventory, qb-inventory, ps-inventory, lj-inventory, one\_inventory
- Housing: qbx\_properties, ps-housing, qs-housing, qb-houses, bnl-housing, vms\_housing, nolag\_properties, kartik-properties
- Motels: qb-apartments, qbx\_properties, ps-housing, snipe-motel, vms\_housing

## **Requirements**

- ox\_lib
- oxmysql
- OneSync

## **Notes**

- Database tables are created automatically on first start. Config files and bridges are fully open for editing.
- This script is works with any framework
- This script is encrypted using [Asset Escrow](https://forum.cfx.re/t/introducing-asset-escrow-for-your-resources/4777151)
- There are many files open to edit checkout bridge folder, etc
- The script is has many config open so you don't need a open source version
